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The Binding
The Blood Bath The Blood Feast
The Creation Rite Festivo
dello Estinto The Fire Dance These constitute the official ceremonial form for observing Auctoritas Ritae for the Avernus. Only one person presides over Sabbat ritae in most cases with the exceptions of a Creation Rite. The pack priest presides but this is the only auctoritas ritus, that requires the particpation of certain other positions (the sire and pack leader as well). Also, they can be (and often are) presiding officals over Ignoblis Ritae organised under the aegis of the Creation Rite, just as Ignoblis Ritae are presided over by lesser preists during Festivo dello Estinto. This is important for mechanical terms in case of any tests and is especially important for adjudicated ritae such as Games of Instinct and Monomacy. On How Archdiocese Authority effects Ritae (LotN-R, pg. 164:)
The Binding ----------------
Notes - Note that though packs may elect a bishop to lead them, a new archbishop requires the sponsorship of a priscus, his or her soon-to-becardinal, and either two other archbishops or an archbishop and a recognised member of the Black Hand. A new cardinal requires the sponsorship of the majority of the archbishops within his or her demesne, three of the prisci, a fellow cardinal, three members of the Black Hand, and the sect's Regent. A new Regent requires the written sponsorship of a majority of the consistory, which is made up of all the prisci, all thirteen cardinals, and, when they choose to take part, all four of the seraphim of the Black Hand. High clergy to not need reaffirmation of this sort when they are reconfirmed at the Palla Grande. Also, the blood in the vessel in which a leader bathes is sometimes consecrated as a Vaulderie before his or her subjects drink it. The Blood Feast ---------------- Materials/Procedure - A specially created
hunting party collect vessels and/or rogue vampires in preparation and
brings them before the assembled Sabbat the night before the Feast. The
hunting party is usually expected to gather one victim for every three
vampires attending. The hunting party is met with cheers and bared fangs
by the assembled Sabbat as the party returns from its hunt, and the presiding
official kisses the forehead of each of the members of the party as they
present their prey to him or her. The official then hands over the victims
to a group of abbots or ghoul assistants that they might be chained or
bound so that they do not escape. The next night, the night of the Feast,
the victims are chained or nailed by the abbots and presiding ghouls to
the ceilings and walls, so that attending Sabbat may have their fill.
After all expected Sabbat have arrived, the presiding official consecrates
the Feast in the name of the Sabbat. The presiding official gets first
choice of the feast, and draws first blood after the consecration of the
victims. Presiding-Any confirmed member of the priesthood, or a member
of the high clergy. System - The blood of the victims, once consecrated
in the name of the Sabbat, mystically becomes twice as bountiful as it
leaves their bodies. Thus, every Blood Trait of the victims spilled from
their bodies becomes two as it leaves their bodies. However, any blood
remaining in a vampire's body from the feast three nights after the feast
is concluded condenses into its normal volume. Thus, three nights after
the Feast, halve all Blood Traits gained from the ritus, rounding up.
Notes - Sabbat vampires have received formal censure for excessive observation of the Blood Feast from higher-ranking members and have even been prosecuted for heresy and treason by the Inquisition and Black Hand in extreme cases. The Creation Rite ---------------- Date - After a False Sabbat has proven himself or herself to the sect. Materials/Procedure - The ceremony itself only requires the application of a flaming brand to the supplicant's head, after which the supplicant is led by the priest in an oath of allegiance to the Sabbat. However, this auctoritas ritus is often preceded by ignoblis ritae specific to the clan and pack of the supplicant. Tzimisce Creation ritae, for example, differ greatly from Pander and Brujah antitribu Creation ritae, and Creation ritae also differ greatly from pack to pack. The Vaulderie is always observed immediately following the Creation Rites. Presiding- The priest of the pack, the leader
of the pack, and the supplicant's sire. Sometimes, probationary sect members
who had fallen from True Sabbat status must again receive the Creation
Rites in order to be fully accepted again. In these cases, the supplicant's
sire is not necessary. System - Without the Creation Rites, a Sabbat
is considered False Sabbat and therefore unequal to the other vampires
of the sect. Upon receiving the Creation Rites, a vampire permanently
receives the Status Trait: Proven. Notes - Until a False Sabbat or probationary True Sabbat has received the Creation Rites, they are not considered "real" vampires, and are ineligible to take part in the auctoritas ritae.
Materials/Procedure - This ritus is a celebration
of the undead state, and is a week of revelry opened by the presiding
official at a special esbat. The nature of the revelry varies by pack,
and all packs observe nightly Vaulderies among themselves and with other
packs. High clergy conduct special ritae and excesses among themselves
and often offer nightly Sermons to Caine in their cathedrals, while encouraging
their "flocks" to horrible vampiric excess. Regard for human life, if
any were left in the minds of the depraved Sabbat, is abandoned in favour
of celebration of death. Often, many other auctoritas et ignoblis ritae
are conducted at this time, acquiring special significance during this
'Festival of the Dead.' Most packs have special ignoblis ritae reserved
especially for the Festivo dello Estinto. The Festivo dello Estinto culminates
on the third Saturday in March with a Blood Feast of epic proportions.
Presiding-The highest-ranking priest within each diocese or archdiocese
presides over Festivo dello Estinto. System - There are no special mechanical effects, but Monomacy is usually put aside and petty rivalries are ignored as all Sabbat put their shoulders together during this week to conjure what many outside the sect would consider Hell on Earth.
The Fire Dance ---------------- Materials/Procedure - The presiding official
lights a bonfire, around which the assembled Sabbat dance and chant, signing
praises of their deeds or prowess and urging each other on. At the peak
of the ceremony the attendant Sabbat urge each other to jump over the
flames, sometimes multiple times. Presiding-Any confirmed member of the
priesthood, or a member of the high clergy. System - At the peak of the ceremony, a vampire must win a Static Courage Test (retest Courage) difficulty 2 using their Courage as traits to even approach the flames. To leap the flames, the player must win a Static Physical Test (retest Athletics) against difficulty 6, or higher at the Narrator's discretion for particularly daring feats. Multiple leaps require multiple Static Courage Tests and Static Physical Tests in succession. After a Fire Dance, all vampires who were able to leap the flames gain a temporary bonus Trait of Courage for three nights following the Fire Dance. Some vampires may be granted permanent Status for multiple and impressive leaps by the presiding priest for the temporary expenditure of three of his or her status Traits. G
Materials/Procedure - Numerous Games have
been invented, but all involve the honing of the participating Sabbat's
skills to a knife's edge. System - After the Game is completed, the
winning player gains a level in the Ability, for two months, that he or
she used the most during the Game. Notes - Excessive observation of this ritus
is frowned by the elders of the Sabbat, who often feel that the "spoiled
childer" should be putting their time to better use, in War Parties or
actual missions for the Sabbat. Abuse of this ritus for Ability-pumping
should be liberally curtailed by inventive Narrators, who may place anything
from marauding Lupines to massive SWAT teams in the place of overzealous
Gamers.
Materials/Procedure - The challenger offers
the challenge to his pack priest, or if he or she is unaligned, then to
a neutral pack priest. The priest then decides whether or not the grievance
is worth Monomacy. The challenger also informs the priest of the conditions
for the Monomacy that he or she would prefer, including the weapons or
Discipline restrictions he or she would prefer. The presiding priest,
if he or she decides to preside over the ritus, delivers the challenge
to the challenged. The vampire thus challenged may either decline the
challenge or accept it. If the vampire accepts, he or she may make stipulations
on the weapons, Disciplines and other assets used in the ritus, after
being informed of the challenger's preferences. The ritus is conducted
and the winner usually diablerises the loser, after which other ritae
and general celebration and congratulation occur. Presiding - Any confirmed priest. If the
dispute is between packmates, the pack priest usually presides. But in
cases where the grievance is between members of different packs, the challenger's
priest communicates this to the priest of the challenged vampire. Because
the two are biased, it is brought to a third party.The priests are intermediaries
for their parishioners in securing the aribitration of the dispute. It
is proper form for the two priests to seek a neutral third party, being
a neutral confirmed priest or occasionally the local bishop or archbishop. System - While the challenged vampire makes final stipulations on weapons, Disciplines, and the victory conditions of the duel, as well as any other details (blindfolds, participants must ride the wave in frenzy during the duel), the challenger decides where and when the ritus will be conducted. Occasionally, the challenger and the challenged vampire will establish a dialogue on the ritus back and forth through the officiating priest, and these dialogues have sometimes ended in bizarre and incredibly elaborate ritae by which the dispute is settled. Unless the challenged vampire has more than double the status of the challenging vampire, he or she cannot refuse the challenge without losing a Status Trait permanently for her cowardice. The presiding priest officiates the duel, and the duel begins and ends only at his or her word. Notes For the record here, "one's pack priest" refers to the priest of one's pack. A "pack priest" (without the possessive) refers to a qualified member of the Sabbat for presiding over the ritus. This includes confirmed members of the priesthood, as the "Presiding official" section indicates. There is one"Presiding official", and only one, priest who oversees Monomacy. This is the official who adjudicates.
Materials/Procedure - The local Sabbat puts
on a great "ball' to which many of the local kine are invited, providing
all sorts of creature comforts for them, even bartenders and snacks. The
'ball' can take the form of a rave, a waltz, a dinner party or any number
of other things, just so long as the event takes place in view of as many
kine as possible. Some cities' Sabbat even charge admission for the 'privilege'
of attendance. However, hidden away from the festivities at a secluded
location, the presiding official consecrates a special Blood Feast, whose
victims are selected from among the many mortals 'out for a wild night'.
They are lured to the Feast under the pretense of being invited to attend
an exclusive social affair. Other victims for the Feast can include ghouls
or traitorous Sabbat recently condemned but kept for this very purpose.
At midnight at the public 'ball', the main event, an historical reenactment
of a story from vampire legend or history is put on by several local Sabbat.
It is completely acted, choreographed and organised by vampires, and mortals
interfering in the event are quickly whisked away. After this eerie entertainment,
the vampires quietly slip away to the awaiting Blood Feast, where the
presiding official (usually an archbishop) awaits with his or her entourage.
The assembled Sabbat then participate in a special Blood Bath that reconfirms
the presiding official. The official reclines in a receptacle into which
the Feast Blood is emptied from victims suspended from the ceiling. While
the official bathes, each vampire adds some of his or her own blood the
receptacle from a special Vaulderie vessel into which each vampire bleeds.
The vessel, then emptied, is given to the next vampire, who bleeds into
the vessel and contributes his or her blood. All the while, the presiding
official recites various incantations and performs ignoblis ritae he or
she creates especially for the Palla Grande. After all have contributed
their vitae, the suspended vessels are closed and the official is given
the Chrism and the Baptism as per Blood Bath rules, above. At the conclusion
of this Blood Bath, the Sabbat at the ceremony begin a wild dance of undeath,
with deafening music dominating at the Pallas Grandes of the archbishops,
and frenzied chanting at the less popular but much more formal reconfirmations
of the cardinals and of the Regent. They drink insatiably from the hanging
Blood Feast vessels, from the official's bath and from each other. Ghouls
clean up the site later, and the loose ends are tied up through Domination,
murder, and the Embrace. Presiding-An archbishop, except in Mexico City,
or in the See of a cardinal, where the Regent or the particular cardinal
presides.
Extant Vinculi are altered by the Vaulderie test, in a different manner. A loss increases one's Vinculum rating to a character by one, a win decreases one's Vinculum rating by one, and in the case of a tie, characters bid their Vinculi to each other. An equal Vinculum score means the characters remain the same, and a character bidding a higher Vinculum score in a tie will win the test, thus lowering their score, while the character against which they have one will gain a higher score in their Vinculum. Characters with genuine good feeling towards others may ignore a win result against another character, but a tie or loss result on the Vaulderie test cannot be ignored. Generation does not factor into the calculations for alterations of extant Vinculi. The upshot of this mechanic is that the Vaulderie can be conducted with One Big Test. A Narrator will call for the test on three. After every participant has thrown a sign, the Narrator will call for all characters who threw Rock to resolve Vinculum scores, whether they establish new Vinculi with each other or merely alter Vinculi, with those who threw Paper, and direct those who threw Scissors to resolve with themselves. After this, the Narrator will call for those who threw Paper to resolve with those who threw Scissors in the same manner, and the Rocks with themselves likewise, and then finally the Scissors with the Rocks, and the Papers among themselves likewise. This conveniently establishes new Vinculi or alters old Vinculi between all present, with one simple, massive Test. To review: First, the Narrator calls for the Test. Second, all participants Test. Third, the Narrator calls for Rocks to create new or alter old Vinculi with Papers, and for Scissors to do the same amongst themselves, then calls for Scissors to create new or alter old Vinculi with Papers, and for Rocks to do the same amongst themselves, and finally for Scissors to resolve with Rocks, and Papers to do the same amongst themselves. Within each resolution, every player goes to every other character and either records Initial Vinculi, with Generational bids modifying the results if desired, or alters his or her Vinculum according to the results of the test, resolving ties on Vinculum score bids, if they have already participated in the Vaulderie with that character. Conduct the Test and resolutions after the ritus has been roleplayed. Notes - One may ignore wins on the Vinculum
Test to Alter Score, if one wishes. Note also that Vinculi under these
new rules do not fade with time and are only altered by subsequent Vaulderies.
It is rumoured heavily that members of the Inquisition and some Nosferatu
antitribu have a ritual to break the Vinculi, by which the Inquisition
are rumoured to sever ties to suspected infernalists. Note also that the
contribution of additional Blood Traits to the Vaulderie chalice has no
additional effect on Vinculi engendered to the more generous party. In
fact, large amounts of blood are contributed by many participants in a
Vaulderie when they suspect that one or another of their number is Blood
Bound, and they then give a discreet word to the priest to encourage so-and-so
to drink deeply. Special use for the Vaulderie - If the Vaulderie is to be used for the breaking of a Blood Bond, the vampire wishing to break a Bond must have no more than a Trait of blood in his or her system before partaking of the Vaulderie, and must ingest six Traits of Vaulderie blood. This dissolves the Blood Bond entirely. Infiltrating packs have been known to contribute enormous amounts of blood to Vaulderie vessels before gorging, in order to ensure that they are never Blood Bound. Vinculi, unlike Blood Bonds, will never fade or dissolve, and a character cannot be Blood Bound after he or she has received the Vaulderie unless the character, not the would-be Regnant, is of the Eighth Generation or lower-the capacity of one who has received the Vaulderie to be Blood Bound lies not in the potency of the blood of a Regnant, but in one's own ability to internally overcome the effects of the Vaulderie somewhat.
Materials/Procedure - Multiple packs congregate
and celebrate with each other, often observing the Fire Dance, Sermons
of Caine, the Vaulderie, and the Blood Feast. At some point during the
celebration and ritae, the presiding official, called the Chief of the
War Party, assembles the packs, who line up, each behind their ductus.
The Chief then asks each of the packs' leaders in turn, "Do you come freely
to war, and do you take up this noble cause, System - Diablerie of the elder is awarded to the first vampire who sinks his or her fangs into the elder, unless they are shaken off, in which case the diablerie is awarded to the next vampire to bite the elder, and so on until the elder or all the Sabbat are dead. Violators of this principle are usually killed outright by their fellow Sabbat, who recognise that the need to ensure that an elder is immobilised while he or she is being diablerised far supersedes the greed of any individual. The winning pack must retrieve the ashes of the target to the place where the challenge was issued, where the Chief accepts this trophy and bestows her blessing on the pack, taking the form of two Permanent Status Traits which all (surviving) members of the winning pack gain automatically. The Chief of the War Party need not expend any Status to bestow this Status.
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