Quicken the Dragon Chronicle

Avernus is an independently operated live action role-playing (LARP) experience, set in the Sabbat genre of the White Wolf World of Darkness™ at the Time of Thin Blood.   It is played in the north San Gabriel Valley of Los Angeles County.

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   GENERATION LOTTERY:

HOW  IT  EFFECTS  YOUR  FREEBIES

Using a deck of playing cards, the following distribution will be drawn to indicate the associated Generation. The number of cards chosen for the deck will approximate/exceed the amount of total players in the drawing which will be done on March 1st, 2004. This will provide the pyramidal quantities of each group as listed for the WoD. Cards representing the purchased Generations at start up will be removed from the deck to balance the draw back into proportion.

If you have selected the Generation Lottery, continue to spend all of your freebies, as your Generation will be for free. Each character will also recieve 6-20 points worth of additions to their stats based on the outcome of their draw at the Storyteller's discretion based on your character biography.

Card
Class
Gen.

Full Deck
52 cards

# per Class  
Three Suits
39 cards
# per Class
Two Suits
26 cards
# per Class




A
Elder
8
4
4
3
3
2
3
K
Ancillae
9
4
12
3
9
2
6
Q,J
10
8
6
4
10,9
Neonate
11
8
32
6
24
4
16
8-6
12
12
9
6
5-3
13
12
9
6
2
Thin Blood
14
4
4
3
3
2
2

 

What are Freebee Points?
Free points, also called "freebies" are points that you are given to spend at character creation only. The spending scale is somewhat reduced for these than they are for XP, and they can be spent on things that you cannot buy after character creation. Spend them wisely! When designing a vampire Neonate, you automatically get 5 Freebies to distribute throughout your character, but you can also gain freebies during creation from:

  • Taking Negative Traits - you may select up to 5 and get one freebie per Negative you choose.
  • Taking a Derangement which affords you 2 freebies, but you may take only one.
  • You may take one less Morality Trait than you are entitled to, and receive 2 additional freebies.
  • You may take up to 7 points of Flaws for which you receive a freebie point per point of Flaw taken.


How do I spend these Freebee Points?

  • Merits: At the cost of the Merit to a limit of 7 points, some take approval. Ask to your Storyteller and assume that any combat merit or merit from a non-vampire book may take approval.
  • Willpower: 3 freebies per extra level, to a Maximum which is listed under your Generational Maximum (see: table to the right)
  • Morality - Path/Humanity Level: 3 Freebies per level
  • Virtues: 2 freebies per level
  • Disciplines: Cost 3 freebies per basic in-clan discipline level and so on up the scale as in the table noted below. You are entitled to 3 levels of in-clan basics at the start, but may buy more with freebies as well. Sabbat are entitled to 4 basic levels to start. With 3 freebies you may purchase a basic of any non-clan specific out-of-clan discipline at creation subject to approval. However, to take this out-of-clan, you must have a minimum of one level of each of your in-clan disciplines or, according to Caitiff mechanic, you will be "clanless". The first three disciplines you learn are your "in-clans" and if these do not match with those of your proposed clan, you will be an outcast.
  • Traits, Abilities, Backgrounds: 1 freebie each.
  • Rituals: 2 freebies each
Discipline Costs
Level

*Freebie Costs

In - Clan Costs
in XP
**Out-of-Clan Costs
in XP
Minimum
Generation
needed
Basic
3
3
4

14th

Intermediate
6
6
7
14th
Advanced
9
9
10
14th
Elder
12
12
13
8th
Master
15
15
16
7th
Ascendant
18
18
19
6th
Methuselah
21
21
22
5th
Superior
24
24
25
4th
* No teacher required for in/out-clan difference
** Requires a teacher.


     

 


Freedom is not an unlimited license, an unlimited choice, or an unlimited opportunity. Freedom is first of all a responsibility before the God from whom we come.

--Alan Keyes

 


Generational Distribution Table
@ Gen:
Max. Traits & Abilites
Blood Able to Drink / Spend
Blood Pool
Starting Will
Max Will
15
10/5
1
6/10
1
4
14
10/5
1
8/10
1
5
13
10/5
1
10
2
6
12
10/5
1
11
2
8
11
11/5
1
12
4
8
10
12/5
1
13
4
10
9
13/5
2
14
6
10
8
14/5
3
15
6
12
7
16/6
4
20
7
14
6
18/7
6
30
8
16
5
20/8
8
40
9
18
4
25/9
10
50
10
20
3
30/10
15
100
10
30