Quicken the Dragon Chronicle

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QUICKEN THE DRAGON CHRONICLE NEWS!

07.27.2004 –
Here are some dates and data for next month:

  • Interim session at the Site is August 6th at 9. RSVP mandatory by theThursday prior.
  • Last day to register for the August game, to submit downtimes, influence actions, XP expenditures and to recieve points for journals is is August 22nd - this means to be fully approved
  • Make appointments with the ST as early as possible for downtime sessions that you need RPed out.
  • Game is on August 27th - gather at 8 - play at 9:00

The earlier you get in your actions the more info and groovy stuff you will receive from the plot mill. Keep an eye on the forums for data as it becomes available. Contact the ST at ringmaster@avernusgames.com.

 

03.30.2004 – The XP record is not up and can be found at MyXP, above. Remember that you entitled to 2 additional points per month for journals/downtimes, one each. Spending XP must be done between games, preferably by email. No XP expenditures will be accepted nor will walk-in characters at game.

Apply to play:
To participate in the game you must fill out the Avernus player data form and the character creation form. The latter will be reviewed, and once approved, you will recieve an Invitation to begin attending. Do not attend prior to this time as we do not allow observers or accept walk-ins. Check the Character Creation page for more information before you begin. Get in early on the Generation Lottery before the Chronicle starts in March! If you are interested, we host several forums as well as a mail list. Please feel free to join these now.

Location and Time:
Under normal circumstances, Avernus is played every 4th Friday of the month at the Glendale City Hall courtyard. Preparation, and sign-in occurs at 7:30pm, game starts at 8:00pm. Only approved characters will be allowed to play, so, contacting staff well before the first game you wish to play in is advised. Downtime sessions occur by appointment with the Storyteller. They may include cut-scenes and downtime actions. All other actions which involve only the actions of your character and no interaction with others may be logged on the forum. Interactive exchanges may be logged on the forum in the In-Character area. Please read the rules for posting thoroughly.

Environments:
Although we often play in the same physical location, the in-game setting is not always the same. Meetings may take place anywhere from abandoned buildings to vast estates and underground grottos. The in-game setting will be announced each game or announced just prior on the web site.

Theatrics:
The goal of LARP is to recreate an environment, both psychologically as well as partly in the physcial realm. This feeling of emersion in an alien world aids players in releasing disbelief and allowing the to roleplay more intensely. To that end...

Costumes/Make-up –
Costuming for your character enhances the roleplaying experience for others and possibly yourself measurably. We strongly recommend, at minimum, that you arrange for some sort of costuming for your character. It is useful as a psychological tool to get into character as many actors do. We find it helps people to stay in-character as well. It doesn’t have to be elaborate or expensive to be effective. In many cases a character can be very memorable from one distinctive piece, a consistant prop or a simple makeup job. Don't worry about looking stupid; this is a place to experiment. We will all look silly together.

Props –
We welcome the use of props to add to the experience, however we do not wish to trouble with security or the police, so some guidelines have been developed to assure safety while having a good time. We play in public areas and so these guidelines will be in effect for public area use. Should we be using a private location, exceptions will be posted.

Props enhance action as people actually have something to focus on, handle and gesture with but we are sadly constrained by the need for extreme caution and avoiding startling law enforcement who may become confused and react poorly to a bunch of rough looking weirdos. We are relying on players to use common sense, however any lack thereof will require us to use a strictly prop-card system.

No real weapons will ever be allowed. No replica weapons are to be visible outside the private gaming area. If in doubt about a particular prop, please consult a staff member.

Weapons and similar props require a matching prop-card which carries its mechanic data, or they do not exist in character. Prop-cards can be obtained from staff at character creation or along the way at sign-in, but must be passed and signed by a Storyteller before use. This will not happen unless your character has a legitimate reason and source for such an item. Most weapons and similar have an availability listing with their other statistics in either Laws of the Night or Dark Epics.


 


Avernus is an independently operated live action role-playing (LARP) experience, set in the Sabbat Vampire genre of the White Wolf World of Darknessat the Time of Thin Blood.   

It is played in the north San Gabriel Valley of Los Angeles County. We use Laws of the Night Revised and other MET 2nd Edition Mechanic. We will not be transitioning to WoD 2.0 currently being referred to as: Vampire: The Requiem nor will be using megaplot "post-Week of Nightmares." Please refer to our House Rules and Errata for any clarifications to mechanic you plan use in play.

Players are expected to know and understand the Sabbat genre by reading Laws of the Night Revised and Laws of the Night - Sabbat Guide (at minimum). We also recommend you familiarize yourself with whatever clan book is pertinent to your character. This is an advanced game for adults only.

For Camarilla Genre gaming enjoyment in the area we highly recommend the OWBN game, La Sangre de Los Angeles



Staff:
The staff of Avernus is composed of the following qualified volunteers. Experts in the genre, they have been playing it for over 7 years and have served as staff in other WW games across Southern California.

  • Storyteller/Director: Killienne Gibson-Thomas. Responsible for management of the game both in and out of character, from plot to assuring a quality gaming experience for our players. Her fortés are theater craft, costuming, writing, storytelling and organizational thaumaturgy.

  • Assistant Storytellers:
    Cory Marzano
    and Theo Strinz

  • Information Coordinator:
    Char Bernardin,
    manages all paperwork and data tracking.

  • Mechanic Editor: Quentin Devlay, whose help has been outstanding in the preparation of publications.

  • Narrators: There are several who will be introduced at each game.

  • Web Administrator: The Director is responsible for the web site as a principal means of communication between players and staff between games. Downtime actions should be transmitted by email or our forums to assure nothing falls through the cracks of online chat or phone conversations.

    Please report broken links or page bugs immediately. We greatly appreciate it and do our best to make this a funcitonal and efficient tool for Avernus participants.

 


"I am the way into the doleful city,
I am the way into the eternal grief,
I am the way to a forsaken race.
Justice it was that moved my creator;
Divine omnipotence created me,
and the highest wisdom joined with primal love.
Before me nothing but eternal things were made,
And I shal last eternally
abandon every hope, all who enter."

-- Inferno by Dante