QUICKEN
THE DRAGON CHRONICLE NEWS!
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07.27.2004
Here are some dates and data for next month:
- Interim session at the Site is August 6th at 9. RSVP mandatory
by theThursday prior.
- Last day to register for the August game, to submit downtimes,
influence actions, XP expenditures and to recieve points for journals
is is August 22nd - this means to be fully approved
- Make appointments with the ST as early as possible for downtime
sessions that you need RPed out.
- Game is on August 27th - gather at 8 - play at 9:00
The earlier you get in your actions the more info and groovy stuff
you will receive from the plot mill. Keep an eye on the forums for
data as it becomes available. Contact the ST at ringmaster@avernusgames.com.
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03.30.2004 The XP record is
not up and can be found at MyXP,
above. Remember that you entitled to 2 additional points per month
for journals/downtimes, one each. Spending XP must be done between
games, preferably by email. No XP expenditures will be accepted
nor will walk-in characters at game.
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Apply to play:
To participate in the game you must fill out the Avernus
player data form and the character creation
form. The latter will be reviewed, and once approved, you will recieve
an Invitation to begin attending. Do not attend prior to this time as
we do not allow observers or accept walk-ins. Check the Character
Creation page for more information before you begin. Get in early
on the Generation Lottery before the Chronicle starts in March! If you
are interested, we host several forums
as well as a mail list.
Please feel free to join these now.
Location and Time:
Under normal circumstances, Avernus is played every 4th Friday of the
month at the Glendale City Hall courtyard. Preparation, and sign-in occurs
at 7:30pm, game starts at 8:00pm. Only approved characters will
be allowed to play, so, contacting staff well before
the first game you wish to play in is advised. Downtime sessions occur
by appointment with the Storyteller. They may include cut-scenes and downtime
actions. All other actions which involve only the actions of your character
and no interaction with others may be logged on the forum. Interactive
exchanges may be logged on the forum in the In-Character area. Please
read the rules for posting thoroughly.
Environments:
Although we often play in the same physical location, the in-game setting
is not always the same. Meetings may take place anywhere from abandoned
buildings to vast estates and underground grottos. The in-game setting
will be announced each game or announced just prior on the web site.
Theatrics:
The goal of LARP is to recreate an environment, both psychologically as
well as partly in the physcial realm. This feeling of emersion in an alien
world aids players in releasing disbelief and allowing the to roleplay
more intensely. To that end...
Costumes/Make-up
Costuming for your character enhances the roleplaying experience for
others and possibly yourself measurably. We strongly recommend, at minimum,
that you arrange for some sort of costuming for your character. It is
useful as a psychological tool to get into character as many actors
do. We find it helps people to stay in-character as well. It doesnt
have to be elaborate or expensive to be effective. In many cases a character
can be very memorable from one distinctive piece, a consistant prop
or a simple makeup job. Don't worry about looking stupid; this is a
place to experiment. We will all look silly together.
Props
We welcome the use of props to add to the experience, however we do
not wish to trouble with security or the police, so some guidelines
have been developed to assure safety while having a good time. We play
in public areas and so these guidelines will be in effect for public
area use. Should we be using a private location, exceptions will be
posted.
Props enhance action as people actually have something to focus on,
handle and gesture with but we are sadly constrained by the need for
extreme caution and avoiding startling law enforcement who may become
confused and react poorly to a bunch of rough looking weirdos. We are
relying on players to use common sense, however any lack thereof will
require us to use a strictly prop-card system.
No real weapons will ever be allowed. No replica weapons are to be
visible outside the private gaming area. If in doubt about a particular
prop, please consult a staff member.
Weapons and similar props require a matching prop-card which carries
its mechanic data, or they do not exist in character. Prop-cards can
be obtained from staff at character creation or
along the way at sign-in, but must be passed and signed by a Storyteller
before use. This will not happen unless your character has a legitimate
reason and source for such an item. Most weapons and similar have an
availability listing with their other statistics in either Laws of
the Night or Dark Epics.
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