To create a character for Avernus, if you are an existing
member, you first must determine if you have any or wish to spend any XP
on the character at character creation by making an Ancillae or Elder rather
than a Neonate. If you wish either, you must submit the additional XP listed
at creation. To do this, follow the Neonate creation guildlines below, and
then increase the stats based on Ancillae
or Elder accordingly. Note: these
are approval category characters. You can spend up to 20XP on a character
before it requires any approval. If you are interested in the Generation
Lottery, submit your character with the Generation field left blank.
Neonate: This is the standard method for creating a new character. Gen 15th-11th
(Pretender Elder Creation *)
Choose Clan
(add Advantages and Disadvantages as applicable from LotN)
Choose Nature
& Demeanor (playing it affords you one possible point of Will recovery
per night)
Choose 5 Backgrounds
(Sabbat neonates get no Backrounds but receive instead 1 basic in-clan
discipline)
Note Blood
& Willpower - See Table
Note your Virutes:
7points to distribute between
Courage, Conscience/Conviction and Self-Control/Instinct. You receive
1pt. free in Courage, Conscience and Self-Control. If you are on a
Path of Enlightenment (Road for Dark Ages characters), lose the free
point in the appropriate category where your path follows Instinct
or Conviction instead of Conscience and Self-Control. Your Morality
Rating is your Self-Control/Instinct and Conscience/Conviction, averaged
rounded up. Note it along with your Morality.
Assign 1 Status
Trait (for your sect or clan):
"Acknowledged" for Camarilla
"Initiated" for
Sabbat
"Branded" for
Black Hand (unhealthy to not be "Initiated" and "Proven"
as well as you would not be True Sabbat)
Pick 0-5 Negative
Traits = +1 freebee point each
Optional: Pick
1 Derangement or lose a virtue = +2 freebies (Maximum 1; Malkavians:
+1 extra Derangement)
Select Merits
& Flaws at cost (Max. 7 Flaws for points)
Max. Starting
Disipline: Basic
(Note you can have the higher Generation and be a pretender Elder/Ancilla
only if embraced in game.)
Distribute
5 additional Freebees points
Ancillae Gen 10th-9th
(20 XP, you may add up to a total of 30XP)
Changes in addition to Neonate:
Starting Generation (10th)
Prioritize Attributes (8/6/4)
Choose 6 Abilities
Choose 5 Disciplines
Choose 7 Backgrounds
Max Starting Disipline: Intermedite
Elder Gen 8th-6th
(32 XP, you may add up to total of 50XP)
Changes in addition to Neonate:
Starting Generation (8th)
Prioritize Attributes (10/8/6)
Choose 8 Abilities
Choose 6 Disciplines
Choose 10 Backgrounds
Assign 2 Status Traits (for your sect or clan)
Pick 1 Derangement
Max Starting Disipline: Advanced
What are Freebee Points? Free points, also called "freebies"
are points that you are given to spend at character creation only. The
spending scale is somewhat reduced for these than they are for XP, and
they can be spent on things that you cannot buy after character creation.
Spend them wisely! When designing a vampire Neonate, you automatically
get 5 Freebies to distribute throughout your character, but you can also
gain freebies during creation from:
Taking Negative Traits - you may select up to
5 and get one freebie per Negative you choose.
Taking a Derangement which affords you 2 freebies,
but you may take only one.
You may take one less Morality
Trait than you are entitled to, and receive 2 additional freebies.
You may take up to 7 points of Flaws for
which you receive a freebie point per point of Flaw taken.
How do I spend these Freebee Points?
Merits: At the
cost of the Merit to a limit of 7 points, some take approval. Ask to
your Storyteller and assume that any combat merit or merit from a non-vampire
book may take approval.
Willpower: 3 freebies
per extra level, to a Maximum which is listed under your Generational
Maximum (see: table to the right)
Morality - Path/Humanity
Level: 3 Freebies per level
Virtues: 2 freebies per level
Disciplines: Cost 3 freebies per basic
in-clan discipline level and so on up the scale as in the table
noted below. You are entitled to 3 levels of in-clan basics at the start,
but may buy more with freebies as well. Sabbat are entitled to 4 basic
levels to start. With 3 freebies you may purchase a basic of any non-clan
specific out-of-clan discipline at creation subject to approval. However,
to take this out-of-clan, you must have a minimum of one level of each
of your in-clan disciplines or, according to Caitiff mechanic, you will
be "clanless". The first three disciplines you learn are your
"in-clans" and if these do not match with those of your proposed
clan, you will be an outcast.
Traits, Abilities, Backgrounds: 1 freebie
each.
Rituals: 2 freebies each
Discipline
Costs
Level
Freebie Costs *
In - Clan XP Costs
Out of Clan XP Costs **
Min.
Generation
needed
Basic
3
3
4
14th
Intermediate
6
6
7
14th
Advanced
9
9
10
14th
Elder
12
12
13
8th
Master
15
15
16
7th
Ascendant
18
18
19
6th
Methuselah
21
21
22
5th
Superior
24
24
25
4th
* No teacher required or in/out-clan
difference
** Requires a teacher.
The Archetypes
The Archetypes are a list of possible
Natures and Demeanors. As they can be bid against a player, much like
a Negative Trait, they must also conform to a standardized list (3rd edition
ruling). The available list for all SLAFC Characters is a follows:
Your Sire
It is important that you select
a sire though often players fail to note who it is. SLAFC keeps a comprehensive
geneology and with so many characters potentially related, it is important
to know where you came from. You can indeed make up your sire but if you
wish, the comprehensive White Wolf geneology assembled
by PrimalFish.
Attributes
Attributes are the traits that you will be using to describe
your actions in Bids. These are specific words fitting three categories,
Physical, Social and Mental. You will be asked to distribute trait numbers
across these three categories (7/5/3 for Neonates) and then select the
trait names from the list below: