"The whole history
of the progress of human liberty shows that all concessions
yet made to her august claims have been born of earnest
struggle. If there is no struggle, there is no progress.
Those who profess to favor freedom, and yet deprecate
agitation, are men who want crops without plowing up the
ground, they want rain without thunder and lightning.
They want the ocean without the awful roar of its many
waters "
-- Frederick Douglass
(1818-1895)
To create a character for
Avernus, if you are an existing member, you first must determine
if you have any or wish to spend any XP on the character at
character creation by making an Ancillae or Elder rather than
a Neonate. If you wish either, you must submit the additional
XP listed at creation. To do this, follow the Neonate creation
guildlines below, and then increase the stats based on Ancillae
or Elder accordingly.
Note: these are approval category characters. You can spend
up to 20XP on a character before it requires any approval. If
you are interested in the Generation Lottery, submit your character
with the Generation field left blank.
Neonate:
This is the standard method for creating a new character.
Gen 15th-11th (Pretender Elder Creation *)
Choose
Clan (add Advantages and Disadvantages as applicable from
LotN)
Choose
Nature & Demeanor (playing it affords you one possible point
of Will recovery per night)
7points to distribute
between Courage, Conscience/Conviction and Self-Control/Instinct
Virtues (to a max of 5 in each). You receive 1pt. free in
Courage, Conscience and Self-Control on Humanity. If you
are on a Path of Enlightenment (Road for Dark Ages characters),
lose the free point in all but Courage. Your Morality Rating
is your Self-Control/Instinct and Conscience/Conviction,
averaged rounded up. Note this number along with your Morality.
Assign
1 Status Trait (for your sect or clan):
"Acknowledged" for
Camarilla
"Initiated"
is a given, select Proven as a base for Sabbat members
"Branded"much
be purchased for for Black Hand in addition to the free
"Initiated" and "Proven"
Optionally,
Pick 0-5 Negative Traits and receive +1 freebee point for
each
Optional:
Pick 1 Derangement or lose a virtue = +2 freebies (Maximum
1; Malkavians: +1 extra Derangement)
Optional: Select Merits & Flaws at cost (Max. 7 each)
Max.
Starting Disipline: Basic
If you ave the higher Generations, you this may be higher.
See Ancillae and Elder, below.
Distribute 5 additional Freebees points
Ancillae Starting Geneneration: 10th-9th
(20 XP, you may add up to a total of 30XP, changes in addition
to Neonate Starting Generation (10th)
Prioritize Attributes (8/6/4 instead of 7/5/3) )
Choose 6 Abilities
Choose 5 Disciplines
Choose 7 Backgrounds (4 for Sabbat)
Max Starting Disipline: Intermedite
Elder Starting Geneneration: 8th-6th
This costs 32 XP, and you may add up to total of 50XP. With
this expenditure you receive in addition to Neonate dots: Starting Generation (8th)
Prioritize Attributes (10/8/6 instead of 7/5/3)
Choose 8 Abilities
Choose 6 Disciplines (instead of 3 + 1 sabbat)
Choose 10 Backgrounds (even Sabbat)
Assign 2 Status Traits (for your sect or clan)
Pick 1 Derangement (required)
Max Starting Disipline: Advanced